Skill Updates (Part 2)
Blaster
- Shockwave Drive
· Max number of enemies that can be attacked increased from 6 to 8
- Super Blast Shield
· Cooldown time reduced from 200s to 120s
- Expert Gauntlet Mastery
· Critical Damage increase amount reduced from 20% to 14% at Master level
· Damage on Boss Monsters increase amount reduced from 20% to 10% at Master level
- Vulcan Punch
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· The logic that implements knockback immunity while the skill is used will be changed
· Max keydown time is reduced from 4s to 2s
· There is now a limit to the max number of attacks
· Attack interval reduced by 67%
· Keydown continuous damage increased from 1000% to 1500% at level 25
· Keydown continuous attack count increased from 8 times to 10 times
· During keydown continuous attack, Overheat will now activate twice
- Magnum Drive VI
· Damage reduced from 985% to 800% at Master level
- Double Drive VI
· Damage reduced from 835% to 680% at Master level
- Pile Bunker VI
· Shockwave damage reduced from 670% to 580% at Master level
- Charging Arm: Smash VI
· Magnus drive, Burning Breaker minimum combo delay is increased by about 500%
- Shockwave Drive VI
· Maximum number of enemies that can be attacked increased from 6 to 8
Battle Mage
- Battle Mastery
· Critical Damage increase amount reduced from 15% to 10% at Master level
- Battle Rage
· Changed to a passive skill where you unlock the abilities of your body and attack enemies
· No longer reduces the max number of enemies that can be attacked
- Party Shield
· Cooldown time reduced from 180s to 120s at Master level
· Duration reduced from 40s to 30s at Master level
- Spell Boost
· Damage increase amount decreased from 15% to 6% at Master level
- Party Shield - Cooldown Cutter
· Cooldown time reduction reduced from 20% to 8%
- Party Shield - Persistence
· Duration increase amount decreased from 15s to 11s
- Dark Genesis
· Can now be used in the air.
- Master of Death
· Cooldown time reduced from 180s to 120s
· Duration reduced from 20s to 20s
- Union Aura
· cooldown time reduced from 90s to 60s.
· duration reduced from 38s to 24s
- Black Magic Altar
· Changed to skill that periodically places a black magic altar that gives off curses
· Damage reduced from 1525% to 1020% at level 25
· Number of attacks increased from 4 to 6
· No longer has prep time for the dark magic altar to be ready
· Cooldown time reduced from 0.5s to 0.3s
· No longer gives off curses if on a rope or ladder
- Grim Reaper
· Cooldown time reduced from 90s to 60s.
- Abyssal Lightning
· Cooldown time reduced from 180s to 120s
· Duration reduced from 40s to 30s.
- Dark Genesis VI
· Can now be used in the air.
Wild Hunter
- Jaguar Leap
· Skill name is changed to triple jump, and can now be used twice in a row
- Summon Jaguar
· If there is a boss monster within the range of the fixed jaguar, the jaguar does not move to the character's location even if they become further away than the limit
· When dying and respawning, the jaguar will now spawn again.
- Provoke
· Cooldown time removed.
- Jaguar Skyward Rush
· Added function to charge forward when used together with the left and right arrow keys
· Fixed an issue where the effect on enemy hit would be displayed in an awkward location
· Fixed an issue where you would sometimes escape the terrain when using the skill
· Fixed an issue where you would look strange to other characters when using the skill
· While Backstep is active, fixed an issue where your direction of movement would become fixed
- Assistant Hunting Unit
· Cooldown time removed.
- Drill Container Unit
· Cooldown time removed.
- Jaguar Storm
· Can now be used in the air.
· If there is a boss monster within range, will now spawn at that location
· Will now be respawned when you die and respawn
· Will now be respawned when you move maps
· Can now be deactivated with right click
- Wild Grenade Shot: Spark
· Split into 2 modes. you can use Wild Grenade Shot : Flash while riding the jaguar, and Wild Grenade Shot : Spark while not on the jaguar
· The grenade will be shot at a fixed angle depending on the orientation of the character when the skill was first activated
· Wild Grenade Shot : Flash number of explosions increased from 1 to 4
· Wild Grenade Shot : Flash explosion damage increased from 1200% to 1500% at level 25
· Wild Grenade Shot : Flash number of explosion attacks increased from 6 to 8
- Wild Vulcan Type X
· Damage increased from 1105% to 1350% at level 25
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Provoke VI
· Cooldown time removed.
- Crossroad VI
· Fixed an issue where you would appear strange to other characters when using the skill
- Summon Jaguar VI
· If a boss monster exists within a certain range of a fixed jaguar, it will not move to the character position even if it is more than a certain distance from the character.
· Jaguar is now resummoned after dying and respawning
- Assistant Hunting Unit VI
· Cooldown time removed.
- Drill Container Unit VI
· Cooldown time removed.
Xenon
- Diagonal Chase
· When the skill is cast repeatedly, the minimum casting delay is reduced by 5%
· Added function where you will charge forward when used with the left or right arrow keys
- Pillar Scramble
· After using the skill, fixed an issue where you were not able to combo into Diagonal Chase
- Hologram Graffiti: Cut Through
· Hologram Graffiti: Cut Through, Hologram Graffiti: stationmaster, Hologram Graffiti: Back-up cooldown time removed.
- Confining Entanglement
· cooldown time reduced from 180s to 120s
· Damage reduced from 700% to 465% at max level
- Amarance Generator
· Cooldown time reduced from 90s to 60s.
- Mega Smasher
· cooldown time reduced from 165s to 100s
· damage reduced from 600% to 400% at level 25
· charge time needed for attack time increase decreased from 3s to 2s
· additional number of max enemies attackable when not deployed
· while deployed, charge time needed to increase attack time decreased from 6s to 4s
- Surplus Overload
· cooldown time reduced from 180s to 120s
· max duration decreased from 70s to 45s
- Hologram Graffiti: Fusion
· cooldown time reduced from 90s to 60s.
· duration reduced from 30s to 20s.
- Triangle Formation VI
· Added reactivation cooldown time to Plasma Current
· Plasma Current damage reduced from 240% to 220% at Master level
- Hologram Graffiti: Cut Through VI
· Hologram Graffiti: cut through VI, Hologram Graffiti: stationmaster VI, Hologram Graffiti: Back-up VI cooldown time removed.
Mechanic
- Mech Armor: Humanoid
· If you die while riding , the riding state is not dispelled when respawning
- Mech Armor: Tank
· If you die while riding , the riding state is not dispelled when respawning
- Massive Fire: IRON-B
· Fixed an issue where the second explosion would sometimes be unable to damage enemies
- Bombardment Mode
· Cooldown time reduced from 90s to 60s.
- Multiple Options: M-FL
· Cooldown time reduced from 180s to 120s
· Duration reduced from 125s to 90s at level 25
· Fixed an issue where the skill name of the missile would be displayed strangely in the battle analysis UI
- All Metal Armor Missile Launch
· Cooldown time reduced from 180s to 120s
- Mecha Carrier
· Cooldown time reduced from 180s to 120s
· Duration reduced from 70s to 50s
· Can now be used in the air.
· Number of fleet planes dispatched in the first wave increased from 9 to 11
- Massive Fire: IRON-B VI
· Fixed an issue where the second explosion was sometimes not able to hit enemies
- Intense Distortion Field
· Cooldown time reduced from 30s to 25s
- Robot Transition: CB-P1
· Robot Launcher : RM7 VI/Rock'n Shock VI/Bots 'n Tots : RM1 VI Core, new skill added that summons a robot filled with new technologies
Demon Slayer
- Demon Lash
· Demon Lash, enhanced Demon Lash attack information is now maintained even when moving maps
- Demon Lash
· Action delay is no longer affected by attack speed
· Action delay reduced by 27%
- Dark Thrust
· No longer has the function to reflect a portion of the damage taken duration to an enemy and paralyse them with a certain probability
· Now reduces damage taken for a specific period
· Cooldown time added
· Buff duration increase effects no longer apply to this skill
· Cast effect changed
· Skill effect sound changed
- Outrage
· ATT increase amount reduced from 50 to 20 at Master level
- Leech Aura
· Skill explanation changed.
· Fixed an issue where the HP restore would sometimes not activate
- Barricade Mastery
· ATT increase amount reduced from 50 to 30 at Master level
· Critical Damage increase amount reduced from 15% to 12% at Master level
- Demon Awakening
· In the duration, can now use Demon Lash enhanced with the authority of a demon, and when enhanced Demon Lash is used a certain number of times, the authority of the demon is deducted
· Duration reduced from 60s to 55s at level 25
· Enhanced Demon Lash damage of 1st hit and 2nd hit increased from 600% to 780%
· Enhanced Demon Lash 3rd hit damage increased from 700% to 875%
· Enhanced Demon Lash 4th hit damage increased from 800% to 1000%
· Can now be used in the air.
· Fixed an issue where the skill icon would sometimes be displayed incorrectly in the battle analysis UI
- Orthrus
· Can now be used in the air.
- Demon Impact VI : Demon Chain
· Damage increased from 900% to 1190% at Master level
· Number of attacks increased from 6 to 7
- Cerburus VI
· Damage increased from 410% to 520% at Master level
- Demonic Descent
· Demon roar activation count increased from 4 to 5 times
· damage reduced from 1990% to 1780% at Master level
Demon Avenger
- Exceed: Demon Strike
· Action delay reduced by 10%
- Surpass Limit
· Cooldown time reduced from 75s to 60s
· Duration reduced from 30s to 24s at Master level
- Forbidden Contract
· Cooldown time reduced from 75s to 60s
· Duration reduced from 30s to 24s at Master level
- Demon Frenzy
· Final damage max increase amount reduced from 20% to 13%
· Damage reduced from 765% to 670% at level 25
- Over Maximising Exceed
· The HP limit where the reactivation cooldown reduces by 0.3s is changed from 10-61% of max HP to 10-75% of max HP
Kaiser
- SP is fully reset.
- Final Form
· Can now be used in the air.
- Dragon Barrage
· Master level reduced from 30 to 20
- Dragonic Aegis
· New skill, where you can temporarily get the protection of an ancient dragon
- Unbreakable Will
· Added function that increases Critical Damage
- Ancestral Prominence
· No longer invincible during startup
· Action delay reduced by 73%
· Cast effect changed
· Skill sound effect changed
- Final Trance
· Can now be used in the air.
- Dragon Inferno
· Damage of flames around your body increased from 750% to 855% at level 25
Kaine
- Death Blessing
· Death blessing damage decreased from 140% to 135% at Master level
- Natural Born Instinct
· Final damage increase amount increased from 24% to 25% at Master level
- Advanced Death Blessing
· Death Blessing damage increase amount decreased from 163%p to 160%p at Master level
- Will of Nova Warrior
· Skill explanation changed.
- Grinding II
· ATT increase amount increased from 30 to 35 at Master level
- Dogma
· Final damage increase amount increased from 25% to 28% at Master level
- Adapt to Death
· Damage on Boss Monsters increase amount increased from 10% to 15% at Master level
· Damage increase amount increased from 13% to 25% at Master level
· Skill explanation changed.
- Incarnation
· Cooldown time reduced from 180s to 120s
· Duration reduced from 40s to 35s
- [Revelation] Dragon Burst
· Cooldown time reduced from 90s to 60s.
· Damage reduced from 1125% to 760% at level 25
· Attack interval reduced by 25%
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- [Execution] Fatal Blitz
· Cooldown time reduced from 90s to 60s.
· Damage reduced from 750% to 500% at level 25
· Attack interval reduced by 25%
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- [Revelation] Dragon Burst
· Cooldown time reduced from 180s to 120s
· Damage of death arrow is reduced from 650% to 450% at level 25
· Damage of death region reduced from 1300% to 870% at level 25
· Can now be used in the air.
· Skill explanation changed.
- Grip of Agony
· Cooldown time reduced from 90s to 60s.
· Damage reduced from 1000% to 670% at level 25
· Death agony harvest condition is changed from killing 30 enemies if attacking boss monster 25 times to killing 20 enemies and attacking boss monster 15 times
· Max number of attacks increased
- Death Blessing VI
· Death Blessing damage reduced from 630% to 620% at Master level
· Death blessing during Malicious domain activation damage increase amount reduced from 250%p to 210%p at Master level
- Annihilation
· Damage of shockwave reduced from 830% to 600% at Master level
· Number of shockwaves reduced from 33 to 26
· Damage of strike reduced from1100% to 720% at Master level
· Death blessing during Malicious domain damage reduced from 725% to 685% at Master level
· Death blessing with Incarnation applied during Malicious domain damage reduced from 755% to 715% at Master level
· Dragon's breath damage reduced from 1320% to 1140% at Master level
· Dragon's breath reactivation cooldown is reduced by 20%
Cadena
- SP is fully reset.
- Chain Sprint
· New skill where you fix a chain to a certain location, then move quickly using it
- Weapon Booster
· Master level reduced from 10 to 5
- Chain Arts: Takedown
· Cooldown time increased from 1188s to 120s at Master level
· Added on/off function to bind attack targets
- Weak Point Converging Attack
· The max number of status effects that can be applied reduced from 10 to 7
- Chain Arts: Takedown - Reduce Cooldown
· Cooldown time reduction increased from 20% to 50%
- Professionalism
· Cooldown time reduced from 180s to 120s at Master level
· Duration reduced from 30s to 20s at Master level
- A.D Ordnance
· Can now be used in the air.
· Can now be used again after summoning to deploy in a different location
· Skill explanation changed.
- Chain Arts: Fury
· Cooldown time changed from 185s to 120s at level 25
· Duration changed from 75s to 55s at level 25
- Chain Arts: Takedown VI
· Cooldown time increased from 118s to 120s
· Added on/off function to bind attack targets
- Professionalism VI
· Cooldown time reduced from 180s to 120s at Master level
· Duration reduced from 30s to 20s at Master level
Angelic Buster
- Pink Pummel
· Action delay is no longer affected by attack speed
· When skill is cast repeatedly, min casting delay is reduced by 5%
- Supreme Supernova
· Fixed an issue where the buff icon would sometimes be displayed strangely
- Spotlight
· Skill effect changed
- Familiar Mascot
· When using the skill, added an effect that prevents serious status effects.
· Damage taken reduction while in use increased from 40% to 50%
- Trinity VI
· Number of attacks increased from 6 to 7
· Damage decreased from 1020% to 960% at Master level
- Soul Seeker VI
· Added function to increase the damage of Trinity VI
- Supreme Supernova VI
· Fixed an issue where the buff icons would sometimes be displayed incorrectly
· Trinity VI damage increase amount reduced from 146%p to 140%p at Master level
- Da Capo Ribbon
· Damage increased from 560% to 760% at Master level
Zero
- Dual Combat
· You can now change attacker in the air
· Skill cast animations now flow smoothly between assist skills
- Resolution Time
· Final damage increase amount reduced from 25% to 17% at Master level
-Burst Step
· Fixed an issue where the effect would appear strangely to other characters when cast with the left or right direction
- Time Distortion
· Duration is now displayed with buff icon
· You can now receive the buff even if you are outside the Time region
· Fixed an issue where it would not be visible if you set the skill effect of other characters transparency to the max
- Time Holding
· Cooldown time reduced from 180s to 120s
· Buff duration reduced from 90s to 60s
· Invincibility duration reduced from 15s to 10s
- Rising Slash
· Can now be used in the air.
- Air Raid
· Can now be used in the air.
- Air Riot
· Can now be used in the air.
- Throwing Weapon
· Final damage is now reduced when activated as an assist
- Advanced Throwing Weapon
· Damage reduced from 550% to 270% at Master level
· Number of attacks reduced from 2 to 1
· Final damage is now reduced when activated as an assist.
- Flash Assault
· Damage reduced from 165% to 125% at Master level
· Number of attacks reduced from 8 to 7
- Advanced Spin Cutter
· Number of attacks reduced from 10 to 9
· Number of attacks of sword projectile reduced from 4 to 3
- Wheel Wind
· Can now be used in the air.
- Advanced Wheel Wind
· Can now be used in the air.
- Rolling Cross
· Number of attacks reduced from 12 to 9
- Grand Rolling Cross
· Damage reduced from 365% to 350% at Master level
· Number of attacks reduced from 12 to 9
- Giga Crash
· Can now be used in the air.
- Jumping Crash
· Can now be used in the air.
- Earth Break
· Can now be used in the air.
- Advanced Earth Break
· Damage of electricity region is reduced from 340% to 310% at Master level
· Can now be used in the air.
- Advanced Storm Break
· Damage of tornado is reduced from 335% to 300% at Master level
· Electricity region damage reduced from 230% to 195% at Master level
- Shadow Flash
· Steel mode added. When used in steel mode, the character does not move
- Transcendent Rhinne's Prayer
· When skill ends, fixed an issue where the Rapid Time buff icon would sometimes be displayed incorrectly
· When skill ends, fixed an issue where the duration of Rapid Time was sometimes not the max
- Transcendent
· Can now be used in the air.
- Giga Crash VI
· Damage reduced from 400% to 360% at Master level
· The time where you can combo into other skills has been reduced by 44%
· Can now be used in the air.
- Jumping Crash VI
· Damage reduced from 360% to 320% at Master level
· Shockwave damage reduced from 260% to 320% at Master level
· Shockwave action delay reduced by 67%
· After casting shockwave, time where you can combo into other skills reduced by 89%
· Can now be used in the air.
- Earth Break VI
· Damage reduced from 610% to 545% at Master level
· Shockwave damage reduced from 455% to 405% at Master level
· Electricity region damage reduced from 545% to 485% at Master level
· Action delay reduced by 33%
· Time where you can combo into other skills reduced by 33%
· Shockwave action delay reduced by 94%
· Can now be used in the air.
- Wind cutter VI
· Number of attacks reduced from 8 to 7
· Tornado number of attacks reduced from 3 to 2
· Time where you can combo into other skills reduced by 44%
- Wind strike VI
· Damage reduced from 400% to 355% at Master level
· Time where you can combo into other skills reduced by 52%
- Storm Break VI
· Damage reduced from 535% to 475% at Master level
· Tornado damage reduced from 535% to 475% at Master level
· Electricity region damage reduced from370% to 330% at Master level
· Action delay reduced by 40%
- Wheel Wind VI
· Can now be used in the air.
- Rolling Cross VI
· Damage reduced from 665% to 600% at Master level
· Sword projectile damage reduced from 900% to 810% at Master level
- Rolling Assault VI
· Damage reduced from 680% to 615% at Master level
· Sword projectile damage reduced from 1090% to 980% at Master level
· Action delay reduced by 86%
- Throwing Weapon VI
· Damage reduced from 870% to 560% at Master level
· Max number of collisions reduced from 5 to 3
· Final damage is now reduced when activated as an assist.
- Flash Assault VI
· Damage reduced from 267% to 250% at Master level
· Number of attacks reduced from 8 to 5
- Spin Cutter VI
· Number of attacks reduced from 10 to 9
· Sword projectile damage reduced from 233% to 210% at Master level
- Rising Slash VI
· Jumping Crash VI shockwave damage increase amount increased from 30%p to 60%p at Master level
· Earth Break VI shockwave damage increase amount increased from 30%p to 60%p at Master level
· Can now be used in the air.
- Air Raid VI
· Action delay reduced by 32%
· Can now be used in the air.
- Moon Strike VI
· Wind cutter VI damage increase amount increased from 30%p to 70%p at Master level
· Wind cutter VI tornado damage increase amount increased from 30%p to 40%p at Master level
· Wind strike VI damage increase amount increased from 30%p to 60%p at Master level
- Piercing Thrust VI
· Time where you can combo into other skills reduced by 19%
- Shadow Strike VI
· Time where you can combo into other skills reduced by 30%
- Infinite Resonance
· ATT increase amount increased by 45 to 50 at Master level
· Buffs no longer stack
Kinesis
- SP is fully reset.
- Psychic Drain
· Cooldown time removed.
- Psychic Rush
· New skill, where you dash quickly forward using your telekinesis powers
- Pure Energy
· Master level reduced from 15 to 14
- Psychic Ground
· Cooldown time removed.
- Psychic Ground II
· Cooldown time removed.
· Number of attacks reduced from 4 to 2
- Mental Overdrive
· Cooldown time reduced from 180s to 120s
· Changed background music for skill activation
- Mental Shock
· Cooldown time reduced from 180s to 120s
· Damage reduced from 1800% to 1200%
- Psychic Tornado
· Cooldown time reduced from 180s to 120s
· Duration reduced from 20s to 15s
· Damage while ongoing reduced from 1500% to 1369% at level 25
· When moving thrown objects, damage reduced from 413% to 255% at level 25
· Explosion damage reduced from 900% to 590% at level 25
- Ultimate - Moving Matter
· On contact damage reduced from 1350% to 1200% at level 245
· On disappearance damage reduced from 950% to 850% at level 25
- Ultimate - Material VI
· Damage reduced from 1295% to 1195% at Master level
- Psychic Grab VI
· Psychic Smash damage reduced from 1034% to 1000% at Master level
- Ultimate - Train VI
· Damage reduced from 370% to 350% at Master level
- Ultimate - B.P.M VI
· Damage reduced from 310% to 280% at Master level
- Tele Kinesis VI
· Damage reduced from 620% to 560% at Master level
Adele
- SP is fully reset.
- Plain
· Master level reduced from 20 to 10.
- Glint
· New skill, cut through enemies with elegant movements, like a flash of light
- Resonance
· Action delay reduced by 7%
· When comboed with Impale, action delay reduced by 23%
- Order
· Can now be used even with no enemies nearby
- Nobility
· Cooldown time reduced from 180s to 120s
· Can now be used in the air.
- Squall
· Cooldown time reduced from 180s to 120s
· Damage reduced from 1000% to 700%
- Grave
· Cooldown time removed.
· Skill explanation changed.
- Dike
· Now grants invincibility for a fixed duration when used
· Time to receive enemy attack increased to 1s
- Perfection
· Impale damage increase amount decreased from 200%p to 122%p at Master level
· Resonance damage increase amount decreased from 170%p to 134%p at Master level
- Ruin
· When sword is summoned, damage increased from 500% to 922% at level 25
· When sword is impaled, damage increased from 900% to 1250% at level 25
- Infinite
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s.
· Changed background music for skill usage
· Now is respawned when moving maps
- Restore
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s.
· Interval for spreading mana wings is reduced by 33%
- Storm
· Cooldown time reduced from 90s to 60s.
· Damage increased from 500% to 794% at level 25
- Order VI
· Can now be used without any enemies nearby.
- Impale VI
· Damage reduced from 748% to 600% at Master level
- Resonance VI
· Action delay reduced by 7%
· Damage reduced from 783% to 717% at Master level
Illium
- Liyo
· Damage increased from 60% to 140% at Master level
· No longer increases damage after a certain number of attacks
- Crystal Charge
· No longer charges magical energy with Invoke: Javelin, Invoke: Orb
· Now charges set amount of magical energy after a set period
- Crystal Charge Mastery
· No longer charges magical energy with Invoke: Javelin, Invoke: Orb
· Now charges set amount of magical energy after a set period
- Crystal Skill: Glory Wing
· Now grant immunity against serious status effects for a certain period of time after use
· While ongoing, can use Holy Fountain, Decent Holy Fountain, Holy Water, Crater Maker's supplies to get the skill effect
- Perfect Crystal Charge
· No longer charges magical energy with Invoke: Javelin, Invoke: Orb, Invoke: Longinus
· Now charges set amount of magical energy after a set period
- Crystal Skill: Deus
· No longer increases damage after a certain number of attacks
· Duration reduced from 30s to 15s
· Damage increased from 500% to 1000% at Master level
· Satellite damage increased from 60$ to 240% at Master level
· Can now be used in the air.
- Fast Charge
· Cooldown time reduced from 180s to 121s at Master level
- Celestial Protection
· Cooldown time reduced from 180s to 120s
· Default duration reduced from 4s to 2.5s
· Duration increase per Bless Mark stack reduced from 0.6s to 0.4s
- Crystal Ignition
· Cooldown time reduced from 180s to 120s
· Damage reduced from 2331 to 1560% at level 25
· Number of attacks increased from 5 to 6
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
· Added function to fix attack direction in place. you can mash the arrow keys to change direction
- Reaction: Spectrum
· Damage reduced from 3168% to 1645% at level 25
· Number of attacks increased from 6 to 15
- Gramholder
· Cooldown time reduced from 180s to 120s
· Duration reduced from 40s to 12s
· Damage increased from 1000% to 1070% at level 25
· Number of attacks increased from 12 to 15
· No longer increases final damage when you have more than a certain crystal charge when preparing an attack, or when you are in Glory Wing state
· Attack will now activate a max of 29 times
- Crystal Transform
· New skill where you can transform a crystal by unfusing magical energy
- Crystal of Soul
· Cooldown time removed.
· Duration increased from 30s to 65s
· During Glory Wing, no longer increases damage per soul crystal disappeared in the duration
· When HEXA Enhanced Core is activated, During Glory Wing, no longer increases damage per soul crystal disappeared in the duration
· Can no longer prepare Crystal shards
· No longer increases MATT
- Crystal of Soul: Essence
· New skill, absorb the crystal's power and auto copy the crystal reaction skill
- Crystal Gate
· Cooldown time reduced from 180s to 120s
· Duration reduced from 155s to 105s at level 25
· When HEXA enhanced Core is learned, duration reduced from 190s to 130s at Master level
· The buff will now periodically reset if you are within the buff region
- Invoke: Javelin VI
· No longer charges magical energy in the crystals.
- Invoke: Javelin VI
· No longer charges magical energy in the crystals.
- Reaction: Destruction VI
· No longer applies curse mark when hitting an enemy
- Crystal Skill: Deus VI
· Duration reduced from 30s to 15s
· Number of attacks increased from 5 to 10
· Satellite damage increased from 232% to 278% at Master level
· Can now be used in the air.
- Invoke: Longinus VI
· Cooldown time reduced from 15s to 13s
· Number of attacks increased from 12 to 14
· Can now charge crystals with magical energy
- Unlimited Crystal
· While Glory Wing is ongoing, Glory Wings duration increase when you use this skill is reduced from 10s to 5s
Khali
- Resonate
· Damage reduced from 165% top 120% at Master level
- Deceiving Katara
· Damage increased from 370% to 400% at Master level
- Ascend
· Resonate damage increase amount reduced from 200%p to 155%p at Master level
- Death Blossom
· Cooldown time reduced from 90s to 60s.
· Damage reduced from 700% to 500%
· After summoning, can now use the skill again to re-summon in a different location
- Oblivion
· Cooldown time reduced from 180s to 120s
- Void Burst
· Cooldown time reduced from 180s to 120s
· Consecutive slash damage decreased from 2000% to 1800% at level 25
· Slash damage decreased from 2100% to 2000% at level 25
- Artz: Astra
· Ancient Chakram summon damage increased from 600% to 800% at level 25
· Ancient Chakram desummon damage increased from 800% to 1000% at level 25
· Fixed an issue where the skill icon would be displayed strangely
- Resonate: Ultimatum
· Cooldown time reduced from 180s to 120s
· Damage reduced from 300% to 245% at level 25
- Void Rush VI
· Fixed an issue where you were sometime unable to land on platforms after using the skill
- Death Blossom VI
· Cooldown time reduced from 90s to 60s.
· After summoning, skill can now be used again to resummon in another location
· Damage reduced from 1321% to 950% at Master level
- Resonate VI
· Damage reduced from 550% to 390% at Master level
- Deceiving Katara VI
· Damage increased from 610% to 670% at Master level
- Hex: Sand Storm
· While ongoing, final damage increase amount decreased from 25% to 15% at Master level
Ark
- Returning Hatred
· Attack delay reduced by 52%
· When an active mark lands on an enemy, there is now a limit on the maximum number of attacks on a single enemy
- Endless Torment
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Released Nightmare
· Number of attacks increased by 12 to 14
· Damage increased from 1000% to 1150% at level 25
- Released Ominous Dream
· Number of attacks increased by 12 to 14
· Damage increased from 1200% to 1350% at level 25
- Plain Charge Drive VI
· Damage increased from 900% to 1205% at Master level
· Plain spell damage increased from 595% to 8056% at Master level
- Scarlet Charge Drive VI
· Damage increased from 565% to 755% at Master level
· Flame damage increased from 565% to 755% at Master level
· Scarlet spell damage increased from 355% to 475% at Master level
- Gust Charge Drive VI
· Damage increased from 645% to 875% at Master level
· Gust spell damage increased from 370% to 495% at Master level
- Abyss Charge Drive VI
· Damage increased from 550% to 742% at Master level
· Abyss magic damage increased from 660% to 891% at Master level
· Abyss spell damage increased from 115% to 151% at Master level
- Unfading Scar VI
· Damage increased from 990% to 1340% at Master level
- Endless Hunger VI
· Damage increased from 980% to 1324% at Master level
· Unstoppable Impulse damage increase amount increased from 250%p to 490%p at Master level
· Unstoppable Instinct damage increase amount increased from 250%p to 490%p at Master level
- Uncontrollable Chaos VI
· Damage increased from 880% to 1185% at Master level
- Returning Hatred VI
· Attack delay reduced by 52%
· When an activated sign hits, a feature is added to limit the maximum number of attacks per enemy.
- Endless Torment VI
· When using the skill, added an effect that prevents serious status effects.
· When using the skill, added knockback immunity effect.
· When using the skill, added effect to reduce damage taken, including damage proportional to Max HP.
- Unforgettable Nightmare VI
· Damage increased from 710% to 955% at Master level
- Unforgettable Ominous Dream VI
· Damage increased from 720% to 971% at Master level
Lara
- SP is fully reset.
- Mountain Wave
· New skill, where the natural energy of the mountain moves and charges forward like a wave. additionally, permanently increases move speed, max move speed, jump
- Response
· Master level reduced from 14 to 10
· No longer increases move speed, max movespeed, jump
- Vine Skein
· Cooldown time reduced from 180s to 120s
· Damage reduced from 70% to 467% at Master level
- Spirits' Paradise
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s
· While in the region, Lara's dispel status effect interval is reduced from 2s to 1.3s at Master level
· Changed background music for using skill
- Nature's Wonders
· Cooldown time reduced from 180s to 120s
· Shock damage reduced from 2100% to 1400% at level 25
· Explosion damage reduced from 2800% to 1870% at level 25
Ho Young
- SP is fully reset.
- Cloudless Chain Path
· New skill, where you cut through the fog and charge forward with agility, attacking enemies in front
- Fog
· Master level reduced from 9 to 5
- Earth Chain: Earth
· Can now be used in the air.
- Earth Chain: False/True
· Can now be used in the air.
- Scroll Power
· After using Earth type skills, changed behavior where you would get final damage increase effect when using Earth Chain: Earth VI, Earth Chain: False/True VI
- Rock Chain: Earth
· Can now be used in the air.
- Rock Chain: False/True
· Can now be used in the air.
- Chasing Ghost Talisman
· Damage increased from 210% to 250% at Master level
- Fist Method: Inhaling Vortex
· Can use the skill again with the down arrow key to change the location
· Action delay reduced by 18%
- Fist Method: Rainbow Butterflies
· Damage increased from 297% to 400% at Master level
· Attack range increased by about 39%
· Fixed an issue where the enemy tracking range would become fixed regardless of which way the character was facing
- Expert Buchae Mastery
· Final damage increase amount increased from 29% to 31% at Master level
- Mystic Energy: Clone Sage Taeul
· Cooldown time reduced from 180s to 120s
· Damage reduced from 800% to 535% at Master level
- Mystic Energy: Taeul Divine Medicine
· Cooldown time reduced from 90s to 60s.
- Mystic Energy: Extreme Immolation
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s.
- Fist Method: Mountain Spirit Summoning
· Cooldown time reduced from 180s to 120s
· Duration reduced from 57s to 36s at level 25
- Mystic Energy: Advent of Rebellious Power
· Cooldown time reduced from 180s to 120s
· Duration reduced from 30s to 20s.
· Changed background music for using the skill
- Mystic Energy: Illusion of Heaven, Earth and Human
· Active effect duration reduced from 30s to 20s.
· Active effect cooldown time reduced from 90s to 60s.
· Added guide text to inform that the clone does not get the final damage increase effect from the Scroll Power
- Rock Chain: Earth VI
· Can now be used in the air.
- Rock Chain: True/False VI
· Can now be used in the air.
- Buchae Chain: Heaven VI
· Fixed an issue where the skill would not work normally when registered in the skill macro system and used
· Fixed an issue where it was not displayed in the battle analysis UI
- Earth Chain: Earth VI
· Can now be used in the air.
· Fixed an issue where the skill would not work normally when registered in the skill macro system and used.
· Fixed an issue where it was not displayed in the battle analysis UI.
- Earth Chain: True/False VI
· Can now be used in the air.
· Fixed an issue where skill name was displayed incorrectly
· Fixed an issue where the skill would not work normally when registered in the skill macro system and used.
- Chasing Ghost Talisman VI
· Damage increased from 369% to 450% at Master level
- Fist Method: Sucking Vortex VI
· Can now use the skill again with the down arrow key to change location
· Action delay reduced by 18%
- Fist Method: Rainbow Butterflies VI
· Damage increased from 585% to 826% at Master level
· Attack range increased by 17%
· Fixed an issue where the enemy tracking range would be fixed regardless of the direction the character was facing
Error Fixes
When Demon Avenger reaches the final stage of exceed , fixed an issue where exceed was not maintained when you died and respawned in another location.
Fixed an issue where skills that create a region on the ground would not create the region correctly.
Fixed an issue Furious Edge stack buff icon would not be displayed correctly.
When cooldown reduction effect is applied on Falling Justice, fixed an issue where it would sometimes not be applied correctly.
When stun debuff of Page Order is refreshed, fixed an issue where the debuff icon was displayed incorrectly.
When Freezing Effect is refreshed, fixed an issue where debuff icon was not being displayed correctly.
When using Holy Symbol skill and leaving certain maps, fixed an issue where the wrong guide message would be displayed.
When Extra Quiver Cartridge has reached the auto use condition, fixed an issue where the notification would be constantly displayed on certain maps.
When Curse Transition is refreshed, fixed an issue where the debuff icon would not be displayed correctly.
Fixed an issue where dark sight would be disabled due to Inevitable Death.
Fixed an issue where Liberate Neptunes would sometimes not apply the bind on an enemy.
The cannon shooter uses Crater Maker after deploying holy fountain, fixed an issue where the supply drop would sometimes not happen.
When using Element Infusion I: Darkness fixed an issue where the debuff icon would not be displayed correctly.
Fixed an issue where the ice wave of Adrenaline Boost would sometimes be deactivated when using certain content.
When using Blade Imp, fixed an issue where Spirit Claw VI, Bomb Punch VI sometimes became unusable.
While Demon Awakening is active, and you attack after drinking giant potion or advanced giant potion, changed such that the auto activated Cerburus does not activate.
Fixed an issue where Nightmare would sometimes fail to bind an enemy.
When Demon Avenger is in the final stage of exceed, fixed an issue where dying and then respawning in another location would not maintain the exceed level.
Fixed an issue where Cursebite would sometimes not get the final damage increase effect when attacking enemies under certain status effects.
Fixed an issue where Chain Arts: Chase would not target certain monsters.
Fixed an issue where Crystal Gate is sometimes deployed in a place where it is already deployed there.
Fixed an issue where using certain skills with assist looked strange to other players.
Fixed an issue where certain skill that changed appearance would have a delay before the changed appearance was applied
When using certain combo skills, fixed an issue where Erda Nova was sometimes not activatable
Fixed an issue where defending against serious status effects did not work when activating the final attack of certain keydown skills.
Fixed an issue where certain skill effects were still being displayed in direction mode.
Fixed an issue where the arrow key modifiers would not work on certain skills when in the confused state.
Fixed an issue where you would sometimes be disconnected when using Flash Slash
When Final Attack hits, fixed an issue where the effect would be displayed differently to different players
Fixed an issue where the Chance Attack final damage increase effect was not applied on enemies that had the binding status effect on them
When hitting Furious Edge, fixed an issue where the hit effect looked different between players
When hitting Advanced Final Attack, fixed an issue where the hit effect looked different between players
When hitting Furious Edge, fixed an issue where the hit effect looked different between players
Fixed an issue where Piercing Cyclone final attack skill sound effect would not play
Fixed an issue where DoT Punisher would be spawned in a weird location
Fixed an issue where the animation of Shuriken Challenge was strange
Changed behavior for Steadfast Shadow moving to the character location when dying and respawning in the same map
When Aran has 30 or more levels in Adrenaline Maximum, she can now use Endgame
When casting Fate Shuffle, fixed an issue where the sound effect would be strange
Fox God Manifestation skill explanation changed.
Fixed an issue where Grim Reaper would be resummoned in an awkward location when moving maps
In Champion Raid: Dragon Island, fixed an issue where the Jaguar Storm buff icon would disappear after using Jaguar Storm and switching character
Fixed an issue in Wild Grenade Shot: Flash, Wild Grenade Shot : Flash, Wild Grenade Shot : Spark, Wild Vulcan Type X, Nature's Belief where the increased ATT from arrows were not applied
When Backstep is activated, fixed an issue where the character would look strange in Cash Shop and Maple Auction
Fixed an issue where the guide for damage of Ground Zero large bombardment would be incorrect
Fixed an issue in Boss entry direction mode where Robot Transition: CB-P1 would be displayed strangely
When entering Dimensional Battlefield, fixed an issue where Robot Transition: CB-P1 would not be removed
When exiting Dimensional Battlefield, fixed an issue where the Robot Transition: CB-P1 icon would still be remaining
Fixed an issue where the guide text was incorrect about the damage of Demon Slayer's Cerburus VI, Cerburus VI : Tartarian Cerburus
Wheel Wind, Advanced Wheel Wind, Wheel Wind VI skill icon will now display the correct skill icons
Fixed an issue where Infinite would end when switching channels
Fixed an issue where Creation, Creation VI would not activate as normal when playing certain content
Fixed an issue where the magical energy charged in crystal would sometimes reset when using a portal
Fixed an issue where the Makina would sometimes be moved to a strange location after using a portal
When casting Crystal Transform, fixed an issue where the sound effect would be incorrect
When Lara learns one Eruption skill to at least level 1, she can now use Dragon Vein Eruption